Wednesday, August 21, 2024

Fallout D6: Vehicles!


Vehicular mayhem in the style of Mad Max or Death Race was only a half-fulfilled promise in the Fallout games.  I was over the moon playing Fallout 2 when I finally got all the parts and caps to drive out of The Den in style in my very own Chryslus Highwayman (and subsequently dealt furious vengeance when it was s stolen in New Reno.)  Yeah, it sucked that raiders didn’t have their own vehicles to attack you with, but we can’t have everything in life.  That said, we have had several Fallout games since then, and other than getting to fly in, and shoot from, a vertibird in Fallout 4 (which was admittedly fun,) the franchise has yet to return to vehicles as a significant thing (but I still hold out hope, Bethesda!)


I aim to make things right (in my own, unofficial head-canon, that is) with Fallout D6 and my ‘Lanta Wasteland campaign.  More will be revealed, but for now, understand that functional vehicles, made from Pre-War automobiles and called “war-wagons,” exist in parts of the former Southeast Commonwealth and the ‘Lanta Wasteland in the hands of a few scavvers, raiders, and a group called the Regulators.  

The statistics for these vehicles can be used with the Vehicle Combat rules on p. 73 of the D6 System rulebook.  These so-called war-wagons have hybrid, methane fuel converters to assist aging, (and dangerously leaky,) Pre-War nuclear engines.  The fuel is generally derived from pigrat excrement, which is a commodity worth many caps (or blood) in the region.  This also makes the vehicles highly volatile. If a vehicle is damaged to 0 Body Points, it will light on fire and explode in a small, nuclear blast in 1D+1 rounds for 6D damage (10% radiation damage) in a 3/8/16 blast radius.

Although most vehicles have a cap cost assigned to them, NPCs will not generally part with their vehicles, with the possible exception of war-buggies, as they are rare and valuable commodities.  The value of the vehicle takes into account any included weapons systems and features, but additional weapons systems and upgrades should cost additional caps, as determined by the GM.  Vehicle repairs (at places like Dux Garage, the Montclair Hotel, or Regulator HQ,) cost approximately 20% of the vehicle’s value per five (5) Body Points of damage, or damaged system, to a maximum of 80% of the vehicle’s total value.

 

Automobiles


War-Buggies

A scavver war-buggy

War-buggies are the most common form of war-wagon found in the Southeast Commonwealth and ‘Lanta Wasteland; used by scavvers, motorized raiders, and Regulator scouts alike.  They are little more than bare-bones conveyances cobbled from random, Pre-War vehicle parts: engine, axles, tires, and seats with welded, metal frames barely holding the entire thing together.  Because of the lighter frame, war-buggies are faster and more maneuverable than their parent vehicles, but provide little to no protection for the driver and passengers.  War-buggy wrecks are essentially just spare parts for a “new” war-buggy once you clean the blood and seared body parts off of them.

War-buggies do not generally have weapons save for those carried by the driver and passengers, with the possible exception of tire spikes or slashers (3D damage.)  Regulator war-buggies often have a mounted combat rifle along with a gunner.

War-buggy

Scale: 5
Move (meters per round/kilometers per hour): 90/60 kph
Passengers (including driver): 1-4
Toughness: 3D (30 Body Points)
Maneuverability: +2D+2
Price: 5,000 caps

War-Cycles

A war-cycle with sidecar (left.)  A member of the Thunderers raider gang astride his war-cycle (right.)

War-cycles are reconstructed, Pre-War sport or leisure motorcycles.  They are somewhat rarer than other war-wagons types, as the secret of their creation was mostly lost after the Road Wars.  However, a raider gang known as the Thunderers makes use of war-cycles almost exclusively to harry enemies and outrun the Regulators.  In response, the Regulators managed to capture a Thunderer mechanic and have begun outfitting some of their scout units with war-cycles.

Some war cycles include a sidecar with a passenger for additional offensive and defensive capability (sometimes with a mounted combat rifle or shotgun.)  These war-cycles have their Toughness rating increased to 4D, but their Maneuverability decreased to +2D.

War-cycle

Scale: 3 (4 with sidecar)
Move (meters per round/kilometers per hour): 98/70 kph
Passengers (including driver): 1-2 (one additional with sidecar)
Toughness: 3D+2 (32 Body Points)
Maneuverability: +3D
Price: 6,000 caps

Light War-Wagons

A Regulator patrol war-wagon (left.)  A legendary, light war-wagon (right.)

The true soldier of the Road Wars, the light war-wagon is typically made from a small-to-mid-sized Pre-War sedan, sports car, or small pickup truck.  War-wagons are often outfitted with metal armor panels or grating, metal spikes, or tire slashers, and one or two weapon systems, such as forward or rear light machineguns.  However, passengers with personal weapons tend form the bulk of the vehicle’s defensive capability in the right and left flanks.

A standard Regulator patrol is centered around one or two light war-wagons.  Among motorized raiders, a light war wagon tends to be the lead vehicle, typically reserved for gang leaders and favored lieutenants, while foot soldiers use war-buggies or war-cycles.

Some rare, light war-wagons are created from high-performance, Pre-War sports or racing cars.  Most of these were constructed during the Road Wars and very few remain.  Each vehicle is unique, and they, (along with their driver) tend to have legendary status.  One example of a legendary war-wagon is the General Sherman, which belonged to former Regulator Commander Jessup Dux, and has not been seen patrolling the highways in decades.

Light War-wagon

Scale: 6
Move (meters per round/kilometers per hour): 49-70/35-50 kph
Passengers (including driver): 3-6
Toughness: 4D+1 to 5D (35-37 Body Points)
Maneuverability: +1D-2D
Price: 10,000-20,000 caps
Weapons
    Type: light machine gun
    Fire Arc: forward or rear (choose one)
    Crew: 1 (driver or passenger)
    Skill: small guns
    Fire Control: 1D+2
    Range: 50/100/200
    Damage: 4D+2


Heavy War-Wagons

A Regulator heavy war-wagon truck (left.)  A Humungan heavy war-wagon van (right.)

Heavy war-wagons were the personnel carriers, siege engines, and “tanks” of the Road Wars, created from larger, Pre-War vans or trucks, and outfitted with metal plating, rams, and more powerful weapon systems, up to and including light field artillery.  They are slower and less maneuverable than light war-wagons, but can easily destroy them with their weapons once in range, or in the case of war-buggies, smash right through them (and anyone in them.)

Regulators typically bring out their heavy war-wagons only when they expect tough opposition, such as super mutants, large, mutated creatures, and the motorized raider gang known as the Humungans (who also favor heavy war-wagons.)

In a recent incident, the Regulators used heavy war-wagons against a Brotherhood of Steel recon force, proving more than a match for the knights’ power armor.  They also managed to bring down a support vertibird using surface-to-air weapons.

Heavy War-Wagon (Humungan Van)

Scale: 7
Move (meters per round/kilometers per hour): 49-70/35-50 kph
Passengers (including driver): 15
Toughness: 5D (37 Body Points)
Maneuverability: 0
Price: 15,000-25,000 caps
Weapons:

    Type: side or rear door machine gun
    Fire Arc: right flank or rear (choose one)
    Crew: 1
    Skill: big guns
    Fire Control: 1D+2
    Range: 50/100/200
    Damage: 5D

    Type: ram
    Fire Arc: front
    Crew: 1 (driver)
    Skill: pilot
    Fire Control: n/a
    Range: 0
    Damage: Toughness +1D (6D)


Heavy War-Wagon (Regulator Truck)

Scale: 7
Move (meters per round/kilometers per hour): 49-70/35-50 kph
Passengers (including driver): 2-3 (cab)
Toughness: 6D (41 Body Points)
Maneuverability: -1D
Price: 20,000-30,000 caps
Weapons:

    Type: fire-linked machine gun(s)
    Fire Arc: forward
    Crew: 1
    Skill: small guns
    Fire Control: 2D
    Range: 50/100/200
    Damage: 5D     

    Type: ram
    Fire Arc: Forward
    Crew: 1 (driver)
    Skill: pilot
    Fire Control: n/a
    Range: 0
    Damage: Toughness +1D (7D)

    Type: machine gun
    Fire Arc: turret
    Crew: 1
    Skill: big guns
    Fire Control: 1D
    Range: 50/150/250
    Damage: 7D

War-Rigs

A war-rig at the height of the Road Wars.

The fearsome war-rig, constructed from enormous, Pre-War cargo trailer trucks, and festooned with military hardware, was the ultimate mobile base and machine of terror during the Road Wars.  Thankfully, these vehicular horrors were all destroyed in the conflict, but there are rumors that the Regulator Colonel has salvaged one of the monstrosities and needs the finishing touches before it is ready to project his power across the ‘Lanta Wasteland.  However, his lead mechanic on the project has gone missing.

The War Hog (Regulator War-Rig)

Scale: 10
Move (meters per round/kilometers per hour): 49-70/35-50 kph
Passengers (including driver): 2 (cab), 10 (trailer)
Toughness: 7D (45 Body Points)
Maneuverability: -6D
Price: not available for sale (unique)
Weapons:

    Type: ram
    Fire Arc: forward
    Crew: 1 (driver)
    Skill: pilot
    Fire Control: n/a
    Range: 0
    Damage: Toughness +2D (9D)

    Type: trailer miniguns (2)
    Fire Arc: forward, right, and left flanks (1); rear, right, and left flanks (1)
    Crew: 1 (each)
    Skill: big guns
    Fire Control: 1D
    Range: 50/150/250
    Damage: 6D

    Type: trailer missile launchers (2)
    Fire Arc: front
    Crew: 1
    Skill: big guns
    Fire Control: 2D
    Range: 50/100/200
    Damage: 9D


Aircraft


War-Copters

The Road Wars featured a few small, single or two-person gyro copters, used for reconnaissance and air superiority.  Today, the Regulators employ a couple of salvaged and reconstructed war-copters for similar use.  However, one of their war-copters was recently destroyed in combat against a Brotherhood of Steel vertibird before they managed to destroy it in turn with their heavy war-wagons.

There are rumors that the Colonel sometimes dispatches a war-copter during the Dixie Death Race to neutralize non-Regulator contestants gaining too much of a lead, but no one has been able to prove it (as there have been no witnesses left to attest to the matter.)

War-Copter (Regulators)

Scale: 5
Move (meters per round/kilometers per hour): 98/70 kph
Passengers (including driver): 1
Toughness: 5D
Maneuverability: +3D
Price: not available for sale
Weapons:
    Type: swivel minigun
    Fire Arc: forward
    Crew: 1 (pilot)
    Skill: big guns
    Fire Control: 2D
    Range: 50/100/200
    Damage: 5D

Vertibirds


Vertibirds are Pre-War American military helicopters with vertical take-off (VTOL) capability, used primarily for troop transport and gunship duty.  The Brotherhood of Steel has employed vertibirds in their arsenal since they appropriated them from the Enclave after the group's defeat many years ago.  The Brotherhood’s recon force in the ‘Lanta Wasteland lost one of their two support vertibirds against the Regulators, but one managed to limp to safety, and needs substantial repairs before it is ready for service again.

Vertibird (Brotherhood of Steel)

Scale: 7
Move (meters per round/kilometers per hour): 126/90 kph
Passengers (including pilot): 6
Toughness: 6D+1
Maneuverability: +2D
Price: not available for sale
Weapons:
    Type: Gatling laser
    Fire Arc: forward
    Crew: 1 (pilot)
    Skill: big guns
    Fire Control: 3D
    Range: 200/400/800
    Damage: 6D

    Type: minigun
    Fire Arc: right
    Crew: 1
    Skill: big guns
    Fire Control: 1D
    Range: 50/100/300
    Damage: 5D

    Type: missile launchers (2)
    Fire Arc: forward
    Crew: 1 (pilot)
    Skill: big guns
    Fire Control: 2D
    Range: 50/100/200
    Damage: 9D

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