Dungeon23 was a project and challenge where you created one room of a dungeon every day, eventually ending up with a 12-level dungeon of about 30 rooms each. I went the extra mile, and split the work to make a 10-level dungeon, a home base, and a wilderness in the style of classic campaigns. This material was made with Original, or B/X versions of the game and their simulacra in mind.
Any future material related to the Northern Marklands will also be placed here.
· The Temple of the Snake Cult: A 10-level dungeon that takes players from an abandoned and haunted cult stronghold to an underground city of snake men, the sandbox-like, depths of the earth, an alien “egg,” and the deep, super-science secrets of the “wyrld.”
· The City of Alkastra: A home base and seedy city for groups exploring the Temple of the Snake Cult.
· The Northern Marklands: A wilderness “sandbox” for groups that get bored of dungeon-delving, or are ready to establish their strongholds.
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Dungeon23
Monsters: A few monster articles I created for Dungeon 23.
· Dungeon23 Lore: Fluffy articles that flesh out the Northern Marklands setting and “wyrld.”
· The Royal Barrows: A mini-dungeon in Hex 1815 of the wilderness map, set in a haunted, multi-level barrow, where players can aid the restless spirits of the mighty King Cyneric and his family.
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